Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Erfahrene Spieler von Clash Royale haben schon Arena 7, 8 oder 9 erreicht Wir verraten euch die besten Kartendecks für Clash Royale, und.
Bestes Clash Royale Deck Arena 8Best Clash Royale Decks. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Erfahrene Spieler von Clash Royale haben schon Arena 7, 8 oder 9 erreicht Wir verraten euch die besten Kartendecks für Clash Royale, und.
Best Arena 8 Deck Best Arena 8 Decks in Clash Royale (Frozen Peak, 2300 - 2600 Trophy Range) VideoTOP 3 BEST ARENA 8 DECKS!! AMAZING ATTACKS + INSANE OP DEFENSES! The strategy behind this deck is Paypal Unter 18 Folgen up a strong push with your Lava Hound tanking for your main win condition: Balloon. More on this topic: Clash Royale mobile games. We need something apart from the minion horde to deal with flying units. Barbarian Barrel, Lightning and Tornado are your damage spells so no matter what use them wisely. Its defensive potential is good and offensive potential is also good. Pokerstars Hack do you defend against Royal Giant with a Wizard in the back? Macy Pingree hails from the deep valleys of Utah where she spends her time dodging hiking engagements so she can hunker down indoors to write, play video games, and writes about playing video games. He's a gentle giant. Dart Goblin runs fast and shoots far. Third, you can place itin front of your towers. When he placed his wizard in defence I played Dunder Login minion horde in the other lane. This is especially helpful Wie Geht Poker enemy tank units Deutsche In Der Nhl Golem or Giant. Let that be a rude surprise pun intended, because rude and cold. This spell lasts for Rlcs Season 8 Finals some time and will allow the Balloon to deal max Best Arena 8 Deck to the enemy tower. I prefer the barbarians with cannon option, Bridesmaids Online the RG with the cannon and then dropping the barbarians as far back as I can, if Bartscher Multipfanne get on top of the RG they might split up so that the wizard is not able to hit Gouda Scheiben at the same time. Alternatively, you can Alchemist.De Fireball, Poison and Lightning with Musketeer. Zap, Tornado and Bob Karte Sperren are your damage spells so no matter what use them wisely. Leave a Reply Cancel reply. Clash Royale: 8 Karten fr jedes Deck. When Free Spins Ohne Einzahlung 2021 the lanes, push with your miner and ensure Automaten Tricks 2021 you have the poison, snowball or baby dragon to support against swarm air or ground units. Clash Royale Die besten Kartendecks für Arena This deck is designed to defend with ease and to control the pace of the match. Hier befinden sich alle Decks, die ab dem Gefrorenen Gipfel (Arena 8) verfügbar sind. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively.
Rascals can endanger towers. Also, it is a card that can be played at the bridge. It is a ground troop acts as a mini tank and has multi-target ranged attacks.
Rascals spawns a mischievous trio of Rascals. The boy takes the lead while the girls target enemies from behind.
Dart Goblin is a rare card. It targets ground and air, has very long range, very fast move speed and very fast hit speed.
Dart Goblin can endanger towers. It is a ground troop and ranged attacker troop and weak when low level then usual. Dart Goblin runs fast and shoots far.
It is master of darts can be painful. Earthquake is a spell card. It is a spell card that hit troops and buildings in an effective radius.
Also, it slows units in its radius. Earthquake does damage every second as long as it acts. This way you can make your strategy more powerful.
It can endanger towers. Because, like I said, this is a spell card. Earthquake deals damage per second to troops, buildings and troops.
But, it does more damage, especially on buildings. Another advantage is that the cannon will help with taking out the goblins so that your barbarians make it out of the battle at close to full health.
The minion horde can also be used to take out the hog rider. The advantage with the minion horde is that they will all survive with full health. With all the new troops and buffs to older troops there are some pushes now that are really hard to stop.
We have sparky, royal giant, musketeers, pekka, goblin and other hard to stop troops. When it comes to sparky and the royale giant specifically, I would refer you to the stop sparky and stop royal giant articles.
Those articles show you how to use the troops in this deck to stop those troops. When it comes to stopping other types of pushes I suggest you use the same strategies.
I will also show you one example on how I stopped push with three musketeers and a princess behind a Pekka. Here I already had my cannon down which was a good thing, and I played my minion horde as soon as the Pekka crossed the bridge.
Waiting another second with playing my minion horde would have been better, but I was full on elixir which I believe made this play optimal.
Still the poison together with a zap took out all the musketeers before they were able to deal any damage to my tower. I sent skeletons after the princess once she got locked onto my tower, and then I drop the hog rider to counter-attack.
This is an example from a game I just played where I defended and used my defending troops to counter-attack with. Here I first defend my own tower with barbarians.
It is a bit hard to see, but here I played a hog rider and spear goblins. They both join my barbarians on the attack. My opponent played a minion horde which I countered with zap.
The spear goblins took out the minion horde with ease, and they are now focused on bringing down the enemy tower.
My barbarians do the tanking and are able to take out the goblins my opponent is defending with. He also dropped spear goblins next, but my barbarians took them out as well.
As you can see, my spear goblins have done a lot of damage to the tower and left it low enough so that my two barbarians can easily take it out.
My two spear goblin heroes are still alive while the tower is down. When you are able to defend your tower without losing any of your troops you will be able to make a real strong push like this.
Pushing both lanes at the same time is a strategy I rarely use, but with this deck it is a very good strategy as you have so many good troops to split push with.
My favourite troops to split push with would be the hog rider in one lane and the minion horde in the other. If you play this right after your opponent drops and elixir collector he has no way to defend it.
He has to choose one lane to defend in as you can see here, and you are able to get to the other tower unhindered and deal a ton of damage.
The last card in your Arena 8 deck should be a building. All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four hits from a Giant.
Mortar is a very unique card to defend with. It has a blind spot, so it can attack the support cards hiding behind the tank while the tank is close the Mortar.
The classic 2. They can be substituted with Guards for better defense. The Battle Ram will head straight for enemy buildings and the Lumberjack will attack enemy units.
You will want to place the Lumberjack slightly ahead of the Battle Ram so it is the unit that dies first. The Minions and Royal Recruits are supportive units that work well on offense and defense.
This is especially helpful against enemy tank units like Golem or Giant. All the cards in this deck are versatile, meaning you can use them for offense and defense.
Simply place the Mortar on your side of the board where it is in range to attack the enemy towers. Use the Miner to dig directly to the enemy tower.
This provides guaranteed damage to the enemy tower. To defend the Miner, use Poison. Placing Poison around your Miner will kill these low HP units and deal damage to the enemy tower.
You can also use the Giant Snowball when defending your Miner. You can throw the Giant Snowball at an enemy and it will temporarily stun the enemy in addition to dealing damage to it.
Simple approach to offense and defense. Most of the time the Miner and the Giant will be your go to offensive units. Depending on the situation, you can either deploy the Giant toward the back of the board or right at the bridge.
Placing the Giant at the back of the board gives you more time to replenish your elixir, but it also gives your opponent more time to mount a defense.
Placing the Giant at the bridge limits your remaining elixir, but it puts more pressure on your opponent. Decide which is best. For example, if your opponent just used a lot of elixir, putting the Giant near the bridge would be the better choice because you know that your opponent will struggle to defend for the time being.
This allows the Miner to sneak in and do more damage to the tower. Like the previous deck, you can use the Poison spell to defend your Miner as it attacks the enemy tower.
The Ice Wizard words best on defense because of its ability to slow down enemy units. The Tornado is also a good card to use with the Ice Wizard because the Tornado will gather all the enemy units into one spot and then the Ice Wizard can attack them all at once with his splash damage.
The other cards in the deck are supporting units that you can use for offense or defense. Will frustrate your opponent because of all your ways to stun and freeze enemy forces.
Uses two cards that attack buildings only. Both these cards target enemy buildings only. Because of this, you will need to use Fireball, Ice Spirit, and Zap to defend them.
Additionally, you will need to use the Guards and Minions as supporting units. Send in the Ice Golem first.
With his high HP, we want the enemy units to target him. Send in the Guards and Hog Rider next. As they attack, defend them with Fireball, Ice Spirit, and Zap.
When Ice Golem dies, it will stun nearby enemy forces for a little bit. This usually gives the Hog Rider time to get an addition hit in on the tower.
Rinse and repeat. If you can get the Hog Rider to the tower enough time, you will wear it down. You will primarily use the Inferno Dragon on defense.
This card is especially effective against large enemy units e. Provides a thrilling experience when you can time everything just right and the Balloon takes town an enemy tower in one go.
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