In Street Fighter II wählt ihr aus acht unterschiedlichen Charakteren, darunter Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile und Dhalsim. Habt ihr eure. Heute möchten wir euch gleich drei Teile der Street Fighter Serie vorstellen. Es sind allesamt aktualisierte Versionen von Street Fighter II. Zum jährigen Jubiläum der beliebten Prügel-Reihe bringt Capcom den Klassiker Street Fighter 2 als streng limitierte SNES-Module zurück.
Capcom veröffentlicht Street Fighter 2 – für SNESStreet Fighter II - Kostenloser Versand ab 29€. Jetzt bei joodiff.com bestellen! Street Fighter II V (ストリートファイターII V, auch Street Fighter II Victory) ist eine Anime-Fernsehserie, die auf den Konsolenspielen, der Street Fighter II-Reihe. Heute möchten wir euch gleich drei Teile der Street Fighter Serie vorstellen. Es sind allesamt aktualisierte Versionen von Street Fighter II.
Street Fighter Ii Game Controls VideoArcade Longplay  Street Fighter II: The World Warrior
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Universal Conquest Wiki. Shakunetsu Hadoken. Zanku Hadoken. Super Combo : Shun Goku Satsu. Dash Straight. Super Combo : Crazy Buffalo.
Electric Thunder. Rolling Attack. Backstep Roll. Vertical Roll. Super Combo : Ground Shave Roll. Street Fighter II follows several of the conventions and rules already established by its original predecessor.
The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out.
If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death.
In the first Street Fighter II , a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward.
If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single-player mode, the player will participate in a bonus stage for additional points.
The bonus games include in order a car-breaking event similar to another bonus round featured in Final Fight ; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other.
Between the matches, a Pacific-centered world map is seen, showing the participant's home stages. When the upcoming match and its location have been chosen, an airplane moves across the map.
Like in the original, the game's controls use a configuration of an eight-directional joystick and six attack buttons.
The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks.
There are three punch buttons and three kick buttons of differing strength and speed Light, Medium, and Heavy. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from its predecessor due to the selection of multiple playable characters , each with distinct fighting styles and special moves.
Combos were also possible. According to IGN, "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident.
Street Fighter II ' s designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones.
The original Street Fighter II features a roster of eight playable characters that could be selected by the player.
The roster initially included Ryu and Ken—the main characters from the original Street Fighter game—plus six new characters of different nationalities.
In the single-player tournament, the player faces off against the other seven main fighters, before proceeding to the final opponents, which are four non-selectable CPU -controlled boss opponents, known as the "Shadaloo Bosses", which included Sagat from the original game.
A mistranslation which made it into the American arcade release of the game, in Ryu's words to a defeated opponent "You must defeat Sheng Long to stand a chance" which actually was supposed to be "If you cannot overcome my Dragon Punch you cannot win" led some to incorrectly believe a character named Sheng Long existed in the game.
It was revealed by Capcom that the two characters from the intro are named Scott and Max. With the exception of Sagat, the Shadaloo Bosses have different names in the Japanese version.
The African-American boxer known as Balrog in the international versions was designed as a pastiche of real-life boxer Mike Tyson and was originally named M.
Bison short for "Mike Bison" , while Vega and M. Bison were originally named Balrog and Vega, respectively. When Street Fighter II was localized for the overseas market, the names of the bosses were rotated, fearing that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit.
To avoid confusion in Tournament Play, many players refer to each character by a defining characteristic.
The names are "Claw" to refer to the character from Spain, "Boxer" to refer to the African-American boxer, and "Dictator" to refer to the final boss of the game.
The characters in the Japanese version also have more than one win quote  and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen.
While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.
For example, the name of Guile's fallen friend who later debuted as a playable fighter in Street Fighter Alpha was changed from Nash to Charlie , since a staff member from Capcom USA felt that Nash was not a natural sounding English name.
Although the original Street Fighter had not been very popular, Capcom began to make fighting games a priority after Final Fight was commercially successful in the United States.
The game's combo system came about by accident:. While I was making a bug check during the car bonus stage I noticed something strange, curious.
I taped the sequence and we saw that during the punch timing, it was possible to add a second hit and so on.
I thought this was something impossible to make useful inside a game, as the timing balance was so hard to catch. So we decided to leave the feature as a hidden one.
The most interesting thing is that this became the base for future titles. Later we were able to make the timing more comfortable and the combo into a real feature.
In [ Street Fighter II ] we thought if you got the perfect timing you could place several hits, up to four I think. Then we managed to place eight!
A bug? The vast majority of the in-game music was composed by Yoko Shimomura. This was ultimately the only game in the series on which Shimomura worked, as she subsequently left the company for Square two years later.
The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, who had been the composer on the original Street Fighter.
Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity. This version featured a secret code which allowed both players to control the same character in a match, which was not possible in the original arcade version.
The four Shadaloo Bosses are still non-playable, but they use their Champion Edition color palette if the code is entered.
These versions were not released in any other region, except for the PC version, which also saw a release in North America where it was published by Hi-Tech Expressions.
As a result, these versions are filled with unusual peculiarities such as Ryu and Ken's Hadouken Fireball sprite being a recolored Yoga Fire and the title theme being used as background music for matches, while move properties are completely different.
In the DOS version, in particular, Dhalsim ends up being the strongest fighter in the game due to his basic attacks having high priority over other characters.
The DOS version also saw a bootleg version and was actually considered by many, while mediocre, to be still quite superior to the official DOS version.
It is missing three of the original characters Dhalsim, E. Honda, and Vega. Since the Game Boy only features two buttons, the strength of a player's punches and kicks are determined by how long the player holds either button an input method similar to the one used in Fighting Street , the TurboGrafx CD version of the original Street Fighter.
Same character matches are allowed, but because of the game's lack of color, distinguishing between two characters is not possible even on a Super Game Boy.
The game retains character endings for all 9 playable characters. This is only available by completing the Normal mode or Survival mode on level 4 or level 5 difficulty.
Completing the Survival mode on level 5 unlocks a brief video of the sprites and animations of all of the available characters.
The Game Boy version remains the only version of Street Fighter 2 that is not a direct port but specifically made for a handheld system. Additionally, the Game Boy version is notable for not being re-released in any compilation collections later on.
Bison in this cool classic fighting video game! Choose one of the eight characters and polish your fighting skills in Street Fighter 2!
Street Fighter 2 is a competitive 2D fighting video game that was released on multiple gaming and cabinet arcade system including the Sega Genesis gaming console.
Videogame Console:. Recommended Game Controllers:. Available online emulators:. The basic features of each emulator available for this game Street Fighter II are summarized in the following table:.
USB gamepad. Without ads. Similar games:. Street Fighter Alpha 2. Art of Fighting. Street Fighter II Turbo. Fighter's History.